#002 — 4 opportunities this week, including a paid city builder and a picture-locked short
Curated scoring opportunities for film, TV, and game composers.
Only four listings this week. No new opportunities in the Professional tier since Issue #001. The Indie tier has some genuinely interesting briefs though — a 90s hip-hop city builder that's already live on Steam, and a J-pop cooking sim with a vocalist attached. Neither has a rate stated, but both have enough specificity to be worth your time.
INDIE
Composer — Metropolis 1998 (city builder) YesBox Studios · Budget unconfirmed · Remote · Game · No deadline stated
The game is live on Steam with a real page — this isn’t a prototype looking for free work. The developer wants 1990s underground hip-hop adapted for games: vinyl warmth, live-sampled feel, no perfectly quantised drums. A demo is required if you haven’t worked in this style before, which is the right ask. Budget isn’t stated in the listing; contact via email before committing time to a demo.
→ Apply via email: chase@yesboxstudios.com (Do not DM on Reddit — developer has asked for email contact only)
→ Listing: https://www.reddit.com/r/gameDevClassifieds/comments/1tp742b/paid_composer_needed_city_builder/
Composer — Galaxy Chef (cozy cooking life sim) Chef_Margaux · Budget unconfirmed · Remote · Game · No deadline stated
A cozy solarpunk sci-fi cooking sim with anime-inspired visuals looking for J-pop, city pop, and anime OST influences — and specifically someone comfortable writing vocal-driven tracks, as the developer is providing their own vocals. The brief is open creatively, which is either an invitation or a warning depending on your working style. Budget isn’t stated; submit your rates when applying.
→ Apply via DM: https://www.reddit.com/r/INAT/comments/1tqwd39/paid_composer_for_cozy_solarpunk_cooking_life_sim/
Composer / Sound Designer — Untitled mobile FPS Two-man dev team · Budget unconfirmed (”will be paid”) · Remote · Mobile game · No deadline stated
A cel-shaded dark-fantasy mobile FPS with a defined aesthetic. Hollow Knight’s ink-outlined visual tone applied first-person, horde-based combat and a clear audio brief: mournful orchestral/cello ambience that builds into driving battle music, plus distinctive combat SFX. The team has hardware, an art director with shipped portfolio work, and a clear Unreal Engine 5 pipeline. Budget was confirmed as paid in the listing but no rate was given; ask upfront. Suited to composers who work across both score and SFX.
→ Apply via DM: https://www.reddit.com/r/INAT/comments/1tktmxi/forhire_composersound_designer/
COLLABORATIVE
Composer — In Between The Spells (short film) ArisLan(d) Productions · Deferred profit share · Washington DC · Short film · Deadline: June 27, 2026
A picture-locked psychological thriller short about grieving women and ritual. The score needs haunted ambience threading through multiple scenes rather than a continuous dramatic score, which is an interesting brief. ArisLan(d) Productions has been active on Mandy since 2015 with 26 jobs posted. Pay is deferred profit share — go in with eyes open.
→ Apply on Mandy: https://www.mandy.com/aa/job/3169455/in-between-the-spells/5547130/
Sources this issue: r/INAT · r/gameDevClassifieds · Mandy.com
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Applying via Mandy requires a Premium membership (~£20/mo). Free accounts can browse but cannot apply to paid roles.
ComposerWire is published weekly. Every listing is reviewed before it reaches you — if a budget is unstated, I say so; if a rate is low for the scope, I say so.
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— Antonio Innocente, Editor
Another fab article! Can't wait for next week